That small offset, on a galactic scale, may be enough for you to no longer be caught in web. So rather than just quantuming from Hurston to ArcCorp, you might make a pit stop at one of the moons first. You'd have a great bounty hunting time at the start, and then everyone becomes wise to that. "In days gone, the old highway bandits knew those common trade routes between places. Crewe suggested the Mantis' impact might inspire age-old behaviors. With a ship like the Mantis that can stall and attack others in transit, the community will need to adapt whether they are a casual quantum travel user or fresh-faced enforcer. So, Citizens will be able to harvest and store more cargo than ever before. With the launch of Alpha 3.7, players will enjoy the benefits of first-person mining and persistent player inventories. Both features also open up new gameplay opportunities across the board. Cloud Imperium Gamesįor Crewe and his team, Quantum Snare and Quantum Dampening aren't just new concepts. Its red Quantum Enforcement effects stop other ships in their tracks. 'Star Citizen' Alpha 3.7 adds the RSI Mantis to the game. To further signal the player, quantum markers allow Mantis owners to easily track their prey and confront it if they choose. Anyone you do pull out while it's on will have their quantum drive tethered, so they can't fly away," Tome said.īoth processes generate a red hue to counteract the cool, blue stylings of quantum travel effects. Anyone who happens to be traveling through it while you have that device on will also get pulled out. When you do pull them out you'll leave the device on. It generates a sphere that will pull anyone that happens to be quantum traveling through the sphere out. "When you release the charge it will be anywhere between 10,000 to 20,000 meters to start.
There's a waiting period very similar to what we have game-mechanic-wise with the EMP. "The Quantum Snare event is a much more involved event in which you need to charge up the device first. You'll need to be relatively close to the other ships to do that." So you're basically turning the ignition off on any quantum drives so they can't pull away. It will be an instant-on function in which there is a sphere of influence around you that prevents any other ships from quantum traveling. "Quantum Dampening will be a much smaller radius, maybe somewhere around 2,000 meters. On that subject, Tome went into great detail.
New-found capability in mind, fans may be wondering precisely how to trigger Quantum Dampening and Quantum Snare in-game. "This was one area of the game where there was a gap in functionality." "From a gameplay design point of view that's not a great place to be in where you're weaker than the AI," Crewe admitted. While previous versions of Star Citizen allowed AI to pull players out of quantum travel for the sake of missions, the Mantis offers the first chance for players to do it themselves. Quantum Dampening is when you sidle up to ships and then prevent the quantum drive from activating in the first place," he described. "Quantum Snare is going to be a large-radius event like fishing, where you pull people out of quantum travel and hold them there as long as you have the device on. As Tome suggests, there are two basic features of the Mantis that prevent players from safely zipping from one end of the persistent universe to the other: Quantum Snare and Quantum Dampening. The device is comprised of three rings housed in the rear of the craft. The Basics of Quantum EnforcementĪt its core, Quantum Enforcement gameplay is about stalling quantum travel using a Quantum Enforcement Device. During our chat, the developers described the basics of Quantum Enforcement, how it's balanced and how it might change in the weeks, months and years ahead. To reveal how it works, Newsweek spoke with Cloud Imperium Games Vehicle Pipeline Director John Crewe and Lead System Designer Kirk Tome. Making its Evocati debut later this week alongside new features in Alpha 3.7, the Mantis is the first and only ship in the game to support a new feature set called Quantum Enforcement. Star Citizen fans have enjoyed relatively threat-free transport around a massive virtual solar system at quantum speeds, but that's about to change with the reveal, and upcoming test launch, of the sleek, broad, single-seater RSI Mantis.